[van]quest: Gamifying Tech Networking

[van]quest: Gamifying Tech Networking

[van]quest: Gamifying Tech Networking

ux design

ui design

hackathon 2nd place ⭐

Timeline

1 day (8 hours)

Role

Product Designer

Tools

Figma

Collaboration

1 PM and 3 Developers

Overview

The tech ecosystem in Vancouver struggles to position itself as a leading international tech hub. Our community events are often siloed, with knowledge-sharing and networking scattered across disciplines. Inspired by Pokemon GO and Queering the Map, we built [van]quest - a web app that gamifies tech networking. Our product won 2nd place at Vancouver Tech Week Hackathon 2024.

how might we

How might we make the Vancouver tech community more unified?

Solution

I co-created a centralized gamified platform that makes tech networking fun and engaging, scalable across cities.

Vancouver struggles to position itself as a leading international tech hub 🌐 — as tech community events and knowledge sharing are scattered across platforms and disciplines.

Vancouver struggles to position itself as a leading international tech hub 🌐 — as tech community events and knowledge sharing are scattered across platforms and disciplines.

Networking

How might we make tech networking in Vancouver more rewarding and valuable?

Mentorship

How might we foster more meaningful mentorship in the Vancouver tech industry?

Job Searching

How might we consolidate tech opportunities in Vancouver for higher visibility?

how might we statement

Networking Focus

How might we make tech networking in Vancouver more centralized, rewarding, and valuable?

solution

[van]quest — a centralized gamified platform that makes tech networking fun and engaging for Vancouver, scalable across cities down the road.

2nd place out of 20 teams with a Best Market Viability Shoutout.

2nd place out of 20 teams with a Best Market Viability Shoutout.

empathize

Mindful of time constraints, we did our best to budget time for user research and product ideation. We conducted 3 quick user interviews and gathered quantitative insights from polls that reached 30 tech workers in Vancouver within an hour.

Surveys

Fragmentation

30/30

of users find that networking events are fragmented across many platforms

Lack of motivation

20/30

of users feel unmotivated to attend networking events frequently

launch

[van]quest

[van]quest

[van]quest

Drawing deep inspirations from Pokemon GO and Queering the Map, we dreamed up a solution where networking is completely gamified - users could explore the Vancouver tech world, go on "quests," collect tokens, and level up to show up on the leaderboard.

Within 6 hours… we built [van]quest.

outcome

What did we accomplish?

Placement

2nd place

out of 90+ tech professionals

out of 90+ tech professionals

Deliverable

1 demo

1 demo

within 8 hours of development

Shoutout

Best business solution

based on judges' favorites for market viability

based on judges' favorites for market viability

Special thanks to the people that dreamed together and made this hackathon so memorable.
Photo credit goes to Amy Lu at Vancouver Tech Week.

Built in rainy Vancouver with lots of care, matcha, and Caroline Polachek
© 2025 by @monicachauhuynh

Built in rainy Vancouver with lots of care, matcha, and Caroline Polachek
© 2025 by @monicachauhuynh